From photo-realistic avatars to cell-look characters, FCS provides an uniformed solution to create high quality facial animation.
By associating facial expressions of the character and the actor ("Retargeting") , FCS accurately recreate even the most subtle facial expressions such as gaze direction.
Supports most head mounted cameras as well as fixed cameras.
Provides both Japanese and English user manual.
Lisa 🦋 Virtual Girl's Daily Life
Being one of the first commercial motion capture studios in Japan, we use FCS ourselves to streamline our production and minimize the workload of animators.
Supports different rig formats
Associate iconic expressions from the character to the actor
Create animation for videos.
Shaky camera in action scenes and inconsistent lighting comes as a part of the job. FCS supports generating animation even during the most challenging movement.
With fully automated tracking and prediction, animators effectively focus on the animation.
Directly control your character in Maya via FCS
New profiles ("ROMs") can be automatically predicted to speed up the process.
No more dragging dots on faces, it simply just tracks.
Studio oriented features for processing numerous recordings at speed.
Includes specialized features such as setting up reference video next to your character to ease up animators burden.
Export Maya scene files (.ma / .mb) and video (playblast, x265) for efficient feedback cycles.
Highly parallelized processing to minimize wait time and let you focus on the animation itself.
*Maya and Playblast are trademarks of Autodesk.